![]() ![]() Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum.The player can crash from hitting the ground if they hit a green ring too low to the ground.Using a black ring while not airborne will have no effect on the icon.Entering a gravity portal applies its effect only after the dash ring's effect has ceased on release. The effect of the dash ring can be sustained indefinitely until either crashing or coming into contact with an S-block.The red pad is the largest of all jump pads, also slighting clipping below its 1x1 grid unit.The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.The customisable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.Horizontally flipping or using a rotate trigger on a dash ring so that it points backwards or in another direction only changes its visual appearance but not its functional axis. A dash ring can be rotated to direct the icon in an angled direction up to ☗0°, with horizontal velocity remaining unchanged.Suspends the player in linear motion (similar to the green dash ring) and additionally inverts the gravity once hit.Īcts as a customizable toggle for user levels that activates a trigger upon hit by the player. The launch height is dependent on the vertical velocity upon hitting the ring and averages to slightly smaller than the yellow ring. Inverts the gravity of the player and launches the player towards the new direction. Inverts the player's gravity and abruptly forces it towards the opposite gravity that the player was before hitting the ring. Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.ġ.933 (1.166) (Slightly less than a jump)Ģ.3833 (1.35) (roughly identical to a jump) These include the yellow, cyan and magenta pads as well as the magenta ring. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.Īs of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect. They emit identically-coloured particle effects to themselves. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. Transporters are special objects in Geometry Dash levels that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
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